Basic Screen Elements

The Layout occupies the largest portion of the main screen. This is the area where system design actually occurs, with the placement & connection of Component Objects. Component Objects represent the individual AV devices (processing blocks) within the system. Other objects include Lines (for connecting components) and Text (for labeling the system).

The System View is used to show the signal flow between Partitions. There are three types of Partitions - 10Gbps Video, 1Gbps Video and Audio. This docking window is also used to navigate between the Preset Manager, DSP Resources, Processing Library and Birds Eye Views.

The Preset Manager is used to create, edit and recall various states of DSP objects.

The DSP Resources section shows a table which summarizes the current DSP required for each partition. The DSP Resources window has two parts, a Usage by Partition and a Usage by Device chart below it.

If a system becomes too big to fit the Layout, the Bird's Eye View can be used to aid navigation.

The Processing Library of available Component Objects is used for drag & drop placement of DSP objects into the Layout. Component Object selection can also be accomplished by using the Object Bar. Depending on the partition type the relevant object bar (audio or video) will become available.

The Object Bar provides the option of either a select or a text cursor. In addition to the Object Bar there is the Format Bar, which allows customizing of text & colors used in the Layout and associated objects. The Layout Toolbar affects certain aspects of Layout, such as the grid, rulers, zooming, & alignment of Component Objects. The Layout Toolbar can also open editing/information sheets for properties, objects, & layers. The Network Bar allows functions related to communications, configuration, maintenance, and testing of the system network. The Network Toolbar is the Standard Bar, with file functions such as new, open, & save, plus additional functions such as cut, copy, paste, print, & help. The Standard Toolbar also includes the Compile function, which will generate a new configuration file, while checking system layout/connections & determining DSP resource allocation.

The Property Sheet provides an editable table of attributes regarding the Layout and its associated objects.  

The Main Menus provide all of the toolbar functions with several more in-depth editing functions.

Along the lower of the main screen is the Status Bar, which gives indication of object quantity, location, & size, as well as layer name, visibility, & locking. The location and shape of all toolbars, including the Processing Library, may be changed to fit the user's preference.