Audio Object Toolbar

The Audio Object Bar allows audio Component Object selection for placement into the Layout.

Note

The Toolbar and Component Objects available will be determined by whether a Video or Audio partition is active.

As the Video Object Bar is related to Video functions it will not be available when working in an Audio partition. As the Audio Object Bar is related to audio DSP functions it will not be available when working in a Video partition.

 

Each category is represented by an icon, with a drop-down menu to the right. To place a Component Object, first choose the appropriate category and then select the desired component from the drop-down menu. Once the component has been selected, simply left-click at the desired location on the Layout. Left-clicking a category icon will select the component which occurs first in the menu list. When placing components into the Layout, certain components will present the user with a pop-up window of configuration options.

In addition to audio DSP blocks, the Audio Object Bar and Video Object Bar provides the selection pointer (cursor) and graphic elements. The selection pointer is the default selection for the application. Graphic Element can be placed in the layout just as the audio DSP blocks. The text can be edited by a right-click on the graphic element and then choosing Edit Text from the drop-down menu.

The Audio Object Toolbar may be opened/closed from the View Menu.

The Component Objects are organized in the following categories: Graphic Elements, Input Output, Paging Systems, Mixers, Equalizers, Filters, Crossovers, Dynamics, Routers, Delays, Controls, Meters, Generators, Logic, Diagnostics, and Specialty.