Preset Button blocks allow for logic signals to trigger and recall Presets. A Preset Button block has one logic input per Preset button, and the Preset for each Preset button is selected via a drop-down menu in the control dialog window. When the logic input receives a HIGH logic signal (specifically, a LOW-to-HIGH logic transition), it recalls the Preset assigned to the corresponding logic input. Presets can also be recalled by clicking on the “Recall” button located next to the desired preset.
Name | Description |
Preset Button Count | Allows up to 10 buttons can be allocated to a block. |
When placed in to the layout the Preset Button will be labeled Preset Button - X, where X is the number of Presets contained in that block. The example below shows a 4-Preset count Preset block.
This icon denotes that this preset is the last Preset to have been recalled in the system. This symbol will appear to the left of the Preset drop down assignment menu after the Preset has been recalled.
The names of Presets cannot be edited within the Preset Button, instead the name of the Preset can only be edited within the Preset Manager. Changes to the preset name will be reflected automatically in the Preset Button block.
Control Dialog Boxes for Preset Button components can be minimized to create user control surfaces (see Customizing Component Objects )