The Standard Mixer object can be used to create various mixes of the input signals to the outputs. Each channel crosspoint has an on or off value.
When the block is created from the Object Toolbar and initialization dialog is produced.
Channel Count specifies the number of input and output channels in the block. If Custom is selected, any input count from 2 to 256 channels, and any output count from 1 to 256 channels can be specified.
Mute In turns the input signal on/off.
Level In adjusts the relative input volume.
Bus assigns inputs to specific outputs.
Mute Out turns the output signal on/off.
Level Out adjusts the relative output volume.
View Grid Birds Eye: Clicking this button opens the mixer’s bird’s eye view window. This is useful in very large mixer objects as a means of navigating around the available mixer crosspoints. Light blue indicates a mixer crosspoint that is enabled, and dark blue indicates off.
Edit Multiple Levels:This function provides a way to set a range of input or output level attributes. Clicking the button produces a control dialog window.
First, select whether you wish to set Input Levels or Output Levels. Under Channel Range, specify the First channel and Last channel number you wish to modify. Under Level Values, specify the desired Level, Maximum and Minimum values. Clicking OK will set the values.
Right Clicking on a bus assign crosspoint will show a selection menu that allows multiple crosspoint selection.